// .txt

beginzonescript;

variables;

short crime_tolerance = 4;
short last_abil;
short i;
short att = 0;

body;

beginstate INIT_STATE;

//	set_name(,"");
	add_range_to_group(12,18,1);
	add_range_to_group(19,24,2);
	set_aggression(1001,10);
	set_aggression(1002,10);

	set_aggression(27,8);
	set_aggression(28,8);
	set_aggression(29,8);

	add_range_to_group(34,39,3);
	add_range_to_group(40,46,4);
	set_name(40,"Jorael-Eye");
	set_boss_level(40,1);
	
	set_name(47,"Valerie");
	set_level(47,20);
	
	if (get_sdf(44,4) > 0) {
		make_zone_hostile();
		}

	last_abil = get_current_tick();
	
	set_crime_tolerance(crime_tolerance);
	break;

beginstate EXIT_STATE;

break;

beginstate START_STATE;
	if (gf(100,18) > 0)
		sf(44,11,1);
		
	// clear zone?
	//if ((zone_clear(ME) == FALSE) && (get_flag(,) > 0)) {
		//print_str_color("",2);
		//clear_zone(ME);	
		//}
		
	if ((get_crime_level() >= crime_tolerance) && (get_sdf(44,4) == 0)) {
		make_zone_hostile();
		set_flag(44,4,1);
		}

	 if (gf(44,4) == 0) {
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(47,"There, there.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(47,"Don't explode.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(47,"Niiiiice little mine.");
		}
	
	//if (((is_combat()) && (tick_difference(last_abil,get_current_tick()) > 0)) || ((is_group()) && (tick_difference(last_abil,get_current_tick()) > 5))) {
	//	last_abil = get_current_tick();
	//	}
break;

beginstate 10;
	sf(44,1,1);
	sf(44,2,1);
break;

beginstate 11;
	if (att == 0) {
		att = 1;
		set_attitude(1004,10);
		set_act_at_dist(1004,1);
		}
break;

//	print_str("");
//	set_terrain_string_range(".",3);
//	set_terrain_string_range("The sign says - .",3);
